The Kodu Kup

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Throughout this year I have been working with Stuart Ball from Microsoft one day per week on their UK Kodu Kup competition. Before the launch I was responsible for producing a lot of the teachers’ resources and was part of the launch event at BETT back in January. Since then I have been out and about visiting schools, delivering teacher-training sessions and have even visited the House of Lords promoting the competition (alongside my other mission of girls in Tech!).

My role also entailed downloading, playing and collating each of the entries ready for the final judging and I was later honoured to be asked to form part of the judging panel on the day which I was really excited about; although I underestimated how difficult this job would be!

Final 11

After a long wait, on Friday the final of the Kodu Kup had at last arrived  and took place at Microsoft HQ in Reading. Eleven teams were competing to receive the Kodu Kup Gold award along with an Xbox 360 each! The teams took it in turns to present themselves and their games one by one and I have to say I was blown away by the quality of the presentations by all of the groups. Each had prepared video trailers of their games and many had put a lot of detail into their presentations, some even talked about costings, research, testing and future plans!

The Kodu Kup judges

The team of judges (pictured on the left) consisted of myself, Gary Carr of Lionhead Studios, Theo Chin of Indie Skies and Ray Chambers, Head of ICT at Uppingham Community College. As the displays were so fantastic we had a really tough time judging and even ran over our allotted time trying to decide! Our “final three” remained a “final five” up until the last few minutes and then we had the difficult job of deciding the order of the final three. After much deliberation we finally decided on the winning teams as follows:

  1. Afon Taf High School – Dark Side of Mars
  2. Lister Community School – Hyper Space Invaders
  3. Putney High School – Cycle and the Jetataur

The Kodu Kup winners from Afon Taf School

Each of these not only had superb games but also gave very good presentations and I was touched to be the one to present them with their awards. I particularly liked how the girls from Afon Taf High School talked about how they wish to inspire more girls to go into the gaming industry and had even prepared questions for us as judges. They have set up their own Game Studio called Artemis Games and I know they have lots of plans for the future; I am very keen to see what they produce next! The boys from Lister Community School made an excellent remake of Space Invaders with multiple levels and were clearly passionate about the work they had produced. The group from Putney High School was another all-girl group who produced a remake of the arcade game, Labyrinth, but with a Greek Mythology twist, I really liked how they plan to expand their game empire with more Mythology-themed games to educate other children.

I have been so impressed with the standard of games produced for this competition, it’s very inspiring to see so many schools are now using Kodu Game Lab as a tool for teaching programming. I know this competition will be even bigger and better next year as more schools hear about it. You can view all of the final 11 entries on the Kodu Game Lab website.

Toxic Pandas Tshirt

Lastly, some particular highlights for me that I wanted to mention include another entry from Afon Taf High School called Nexus, a Mars-themed game with a great storyline. I also enjoyed playing a game called Kodu Koldasack by the team at Cadaxton Primary, a very addictive remake of Frogger which after many attempts I still have yet to complete! There were also two lovely water-themed games that I really liked which were  ‘Desert Breakdown‘ from Bushfield School and ‘Factory Pollu‘ by Barlows Primary. I also loved the way Barlows Primary had created a whole house style and company logo for themselves with their team being called the Toxic Pandas, they even prepared a goodie-bag for each of the judges which included biscuits, a mug and a t-shirt (which I am proudly modelling on the right!)

This is the end for the Kodu Kup 2013 but keep an eye out for more competitions in the future by checking the Microsoft Teachers’ Blog and following Kodu Kup on Twitter and Facebook!

Nicki Maddams and Stuart Ball

Girls’ Game Workshop

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Geeky BarbieOn Monday I ran my first Girls’ Game Workshop at my school. This involved 16 girls taking the role of game developers for two days. The girls in question had been nominated by their IT teachers as suitable candidates and they worked in pairs over the two days. The first day of this workshop began by designing the storyline for their games and the accompanying artwork. We later moved onto developing the artwork on the computers.

I was extremely impressed by the artwork produced by the girls, both on paper and on-screen. They worked really hard on this and most were very pleased with the outcomes. Here are some snapshots of what they produced (click to enlarge).

Artwork

On Tuesday the girls developed their games using the new web-based version of Scratch, first they imported the graphics they had developed the day before. I guided them through each of the development stages and they completed workbooks throughout the workshop, including entrance and exit questionnaires.

Using ScratchThey struggled a little bit when it came to coding their games on the Tuesday. I think this was largely because there were so many great ideas for the games, some were perhaps a little ambitious. In hindsight I should have homed-in their ideas a little bit at the design stage, I was quite blown-away by their enthusiasm at the time and so hadn’t want to stifle them! I had shown them an example game the previous day so they knew the main idea was to produce a game with multiple scenes to unveil a storyline. Many of them chose zombie-style games which surprised me! (I hadn’t realised the trend had moved away from vampires!).

In running the workshop this week I have made a note of some ideas and points to consider for next time:

  • Try to recruit a colleague to help with the coding on the day, as I ran this on my own I felt I kept a lot of the girls waiting when I was going around individually helping each group.
  • Smaller group size – my group had 16 girls working in pairs and I felt this was too many for a workshop environment. It may be different with an extra member of staff, but ideally I would maybe cut the number down to around 12 next time so I can spend longer working with individuals.
  • Perhaps run the sessions as larger groups (maybe 3 or 4) working together as mini “game studios” and get the students to pitch their ideas to a panel. With this they could simply produce a game-prototype rather than a fully finished game; each member of the group could have their own role, such as marketing, finance etc.

The quotes were mostly positive, although some requested more time and extra staff, echoing what I have stated above. Here is what the girls had to say about the day:

  • “It was awesome”
  • “We learnt teamwork, creativity and how to code the Scratch characters”
  • “I learnt what people that design games go through”
  • “I learnt how to develop the storyline and artwork for games”

From the questionnaires I received back; before the workshop none of the girls stated they would consider a career in either IT or gaming which I found very surprising. Upon completing the exit questionnaires 4 answered “yes” or “maybe” to the same question. I must point out that a fair number had already chosen specific career paths, such as paleontology, performing arts, child care, teaching etc. but I was very surprised that so many did not see the IT industry as a potential career option. I took the ideas for my entrance and exit questionnaires from Belinda Parmer’s book, Little Miss Geek (a recommended read if you’re interested in this issue). I will do a more detailed write up  on my findings from this questionnaire and other research at a later date

Running this workshop has certainly highlighted, again, what a huge issue this is and has motivated me even further to pursue my quest in inspiring girls into the industry!

Scratch Resources from EiS Training

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This is just a quick post for me to share my resources from the Scratch training I delivered today on behalf of EiS Kent.  You can view the PowerPoint Presentation below:

[iframe src=”https://skydrive.live.com/embed?cid=4AF0FC556AE5AF3F&resid=4AF0FC556AE5AF3F%216109&authkey=ANT4pEOiqHiGKkQ&em=2″ width=”402″ height=”327″ frameborder=”0″ scrolling=”no”]

and here is the Scratch game we made (if it’s not displaying correctly on the page click here to view on the Scratch site):

[iframe allowtransparency=”true” width=”485″ height=”402″ src=”http://scratch.mit.edu/projects/embed/11114449/” frameborder=”0″ allowfullscreen]

Future Things I am Excited About

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So there are a lot of exciting new things on the horizon and I thought I would just write a short post on the things I am starting to get excited about! Some are in the near future and others a little more distant. Firstly, next week is going to be a very exciting week for two reasons. Girls Game WorkshopThe first reason being my Girls’ Game Workshop which is due to take place on Monday 1st and Tuesday 2nd July. I will be working with a group of year 8 and 9 girls running a workshop in which they will begin by writing a story-line for their games, they will then design their characters, create the artwork and develop their game using Scratch 2.0. By beginning with the story-line and design work I am hoping to ease the girls into the game development gently, I also want to show them that the games industry isn’t just about the programming. I want them to understand that there are lots of different aspects to game design and that the creative side is just as important. Once they have completed their games we are hoping to host a live-linkup with Northfleet School for Girls; the girls from my school will present their games over Skype and we’ll then send across the links for the Northfleet girls to play and give feedback.

Kodu KupThe other exciting thing next week is the Kodu Kup! All year I have been working with Microsoft to launch and run the Kodu Kup and after hundreds of entries and a close judging process we now have eleven finalists who will be taking part in the final at Microsoft HQ on 5th July. I’m really excited about meeting all of the finalists and hearing from both them and their teachers about how their games have grown.

Project SparkMy third exciting thing is a bit further down the line and is called Project Spark. I heard about this when it was launched at E3 last week, check out the video here. This looks like a fantastic progression route from Kodu. Again, it allows you to build your own games in a similar style and the programming instructions are given in the same event-driven way as Kodu as shown below. This will make the jump between the two game environments even smaller:

Project Spark Programming

This is due to be released in the Autumn around the same time as the Xbox One(something else I’m excited about!). It will be available for the console as well as Windows 8, I’ve heard a rumour that it will also be free too! If so, it will be yet another fantastic free tool from Microsoft!

Pixel UsFinally, the thing I am most excited about at the moment is my forthcoming wedding in a few months! As you’d expect this even contains a few geeky twists, notably the names of our tables, named after computer games with the top table being ‘Sonic the Hedgehog’. Over the summer I’ll be making papercraft centrepieces, you can check out my Sonic prototype below:

Sonic Papercraft

 

Our New KS3 Computing Curriculum

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Like many ICT teachers I am currently making preparations to become a ‘Computing Teacher’. With this comes the responsibility of planning a new Computing curriculum in Key Stage  3. I am very excited about making these changes and putting my Computing Degree into practice! Luckily I have been making some preparations for this already in my schemes of work in Scratch and Kodu, along with the basic introduction in PC Basics.

In my school we also have another change from September in that for the first time in a few years Year 7 will be having discreet ICT Computing lessons. Up until now this has only been delivered in a cross-curricular fashion since the introduction of our transition school. I’m excited about being able to impact upon all three years of key stage 3 and get them programming from a younger age.

For now I am mostly going to focus on Years 7 and 8 so they will have started to embed those skills ready for when we fully change to Computing in 2014. I’m also hoping to incorporate an OpenBadge system for each topic too (there are some samples of my badge designs below).

So here is my big plan:

Computing at Hartsdown

Example of some of our year 7 badgesYear 7

  • Initial IT/Computing Assessment – This is a short couple of activities in order for us to gain a baseline idea of what the students are capable of and allocate rough levels, previously we carried this out at the start of year 8.
  • Creating Games in Kodu – This will move from Year 9; I have generally found that younger students seem to pick up the skills in Kodu much quicker (and seem more interested) than the older ones.
  • Digital LiteracyThis will be a significantly condensed, adapted and re-branded version of my current Skill Building curriculum (currently reserved for low ability year 8 students)
  • Ingenious Inventions – In this scheme of work students will design and create a virtual new invention that will model a physical system to solve a real-world problem. They will use Scratch 2.0 to create a simulation of the invention.
  • PC Basics – This is currently taught at year 8 and designed to teach students the basics of computers and how they work.

Some of our Year 8 badgesYear 8

  • Python Magic – Following my completion of the Python course on Codecademy I’ve now compiled some resources to deliver this to Year 8. I can see why so many schools have decided to follow the Python-route, it is a simple language to get the hang of and enforces good programming practices.
  • PC Basics Extended / Computing Theory (Have yet to think of a quirky name!) – This will cover the main theoretical aspects from the new Programme of Study.

The next four  topics are already delivered in our Year 8 curriculum and  will be kept as part of our curriculum offer. The first three listed should cover the sections on undertaking creative projects and creating and using digital information:

Year 9

This year we have been piloting (loosely) some of the tasks from OCR’s Entry Level Computing course. This needs some tweaking but we shall probably run with it again next year.

I also devised some resources around using Kodu to explore and ‘colonise’ Mars. These cover some of the functional skills tasks so will probably introduce this from next year for all groups too.

I believe our year 9 students are dropping down to one lesson per week from September so between some of these newer resources and some of our old content there should be enough to cover most of the curriculum here. I will make some more changes when Computing is introduced formally in 2014.